Fight Club members supported the execution of a digital wargaming exploring the use of undersea technologies in an potential archipelago conflict. Leveraging experience gained in past iterations FC designed the game materials including an analogue planning map and counters to assist the Red and Blue teams identify coherent courses of action. Adjudication occurred using Command PE in a matter of minutes allowing players to conduct several rounds of action-reaction cycles. At the end both sides had a greater appreciation for the limits and best employment of undersea and more traditional maritime/air capabilities.
